HoloScript Trait Mappings — Auto-Generated
Generated: 2026-04-14 by
node scripts/generate-trait-mappings.mjsCategories: 115 | Traits: 2775 | Compilers with trait support: 23Re-run the generator to update. Do not edit this file manually.
Trait Resolution Pipeline
.holo source → Parser → Compiler → Runtime
@trait_name tokenize compile to target-native register handlerCompiler Trait Coverage
| Compiler | Type | Traits Mapped | Source |
|---|---|---|---|
| AIGlasses | dedicated-map | 77 | AIGlassesTraitMap.ts |
| AndroidXR | dedicated-map | 174 | AndroidXRTraitMap.ts |
| BabylonCompiler | inline | 59 | BabylonCompiler.ts |
| HolobCompiler | inline | 12 | HolobCompiler.ts |
| IOSCompiler | inline | 2 | IOSCompiler.ts |
| MCPConfigCompiler | inline | 6 | MCPConfigCompiler.ts |
| NIR | dedicated-map | 31 | NIRTraitMap.ts |
| Native2DCompiler | inline | 6 | Native2DCompiler.ts |
| OpenXRCompiler | inline | 13 | OpenXRCompiler.ts |
| PhoneSleeveVRCompiler | inline | 3 | PhoneSleeveVRCompiler.ts |
| PipelineNodeCompiler | inline | 7 | PipelineNodeCompiler.ts |
| PlayCanvasCompiler | inline | 34 | PlayCanvasCompiler.ts |
| R3FCompiler | inline | 16 | R3FCompiler.ts |
| SDFCompiler | inline | 9 | SDFCompiler.ts |
| SDFRayMarchCompiler | inline | 7 | SDFRayMarchCompiler.ts |
| TSLCompiler | inline | 4 | TSLCompiler.ts |
| URDFCompiler | inline | 32 | URDFCompiler.ts |
| USDPhysicsCompiler | inline | 14 | USDPhysicsCompiler.ts |
| UnityCompiler | inline | 60 | UnityCompiler.ts |
| UnrealCompiler | inline | 9 | UnrealCompiler.ts |
| VRRCompiler | inline | 5 | VRRCompiler.ts |
| VisionOS | dedicated-map | 101 | VisionOSTraitMap.ts |
| WASMCompiler | inline | 4 | WASMCompiler.ts |
Categories (115)
| Category | Traits | Sample | Compiler Coverage |
|---|---|---|---|
| accessibility | 10 | accessible, alt_text, spatial_audio_cue +7 | AIGlasses(40%), AndroidXR(40%), VisionOS(40%), Babylon(10%), Native2D(10%), PlayCanvas(10%), Unity(10%) |
| accessibility-extended | 27 | cognitive_assist, sensory_substitution, one_handed +24 | Babylon(4%), PlayCanvas(4%) |
| age-condition | 30 | pristine, worn, rusted +27 | — |
| analytics-observability | 16 | analytics, perf_monitor, frame_profiler +13 | — |
| animals | 48 | cat, dog, wolf +45 | — |
| api-gateway | 3 | graphql, rest_endpoint, rpc | — |
| architecture-realestate | 37 | floor_plan, room_layout, furniture_placement +34 | AndroidXR(3%) |
| atmosphere-sky | 18 | atmosphere_bruneton, atmosphere_gradient, atmosphere_hdri +15 | — |
| audio | 10 | spatial_audio, voice, reactive_audio +7 | AIGlasses(20%), AndroidXR(50%), VisionOS(50%), Holob(10%), Unity(70%) |
| audit-trail | 2 | change_tracking, data_lineage | — |
| auth-identity | 6 | jwt, oauth, api_key +3 | — |
| character-materials | 34 | skin_subsurface, skin_scatter_distance, skin_scatter_color +31 | — |
| character-pipeline | 51 | character_sculpt, sculpt_region, sculpt_fill_volumetric +48 | — |
| communication | 7 | email, sms, push_notification +4 | — |
| compliance-governance | 3 | gdpr, data_retention, consent_management | — |
| concurrency | 4 | actor, csp_channel, temporal_guard +1 | — |
| connector-integration | 10 | connector, env, deploy +7 | MCPConfig(20%) |
| construction-building | 25 | buildable, placeable, alignable +22 | — |
| containers-storage | 30 | container, drawer, shelf +27 | — |
| cooking-food | 39 | ingredient, recipe, chopping_board +36 | — |
| core-vr-interaction | 13 | grabbable, throwable, pointable +10 | AIGlasses(46%), AndroidXR(46%), VisionOS(46%), Babylon(15%), Holob(8%), OpenXR(8%), PlayCanvas(15%), Unity(8%), Unreal(23%) |
| creatures-mythical | 42 | dragon, phoenix, unicorn +39 | — |
| data-pipeline | 5 | etl, batch_job, data_transform +2 | — |
| data-storage | 7 | database, snapshot, migrate +4 | PipelineNode(14%) |
| data-visualization | 45 | chart, graph, dashboard +42 | — |
| database-persistence | 4 | sql_query, orm_entity, offline_sync +1 | — |
| debug-cinematic | 4 | time_travel_debug, spatial_profiler, cinematic_seq +1 | — |
| devops-ci | 6 | deploy, rollback, canary +3 | — |
| education-learning | 39 | lesson, quiz, flashcard +36 | — |
| emotion-mood | 20 | happy, sad, angry +17 | — |
| enterprise-multitenancy | 19 | tenant, tenant_boundary, tenant_registry +16 | — |
| environment-input | 15 | plane_detection, mesh_detection, anchor +12 | AIGlasses(40%), AndroidXR(67%), VisionOS(53%), OpenXR(13%), Unity(80%) |
| environmental-biome | 33 | weather_source, day_night, seasonal +30 | — |
| fabric-cloth | 30 | curtain, banner, flag +27 | — |
| fabrication-devices | 10 | sculpt_volume, printable, fdm_target +7 | — |
| facial-expression | 75 | facs_au01_inner_brow_raise, facs_au02_outer_brow_raise, facs_au04_brow_lowerer +72 | — |
| feature-flags | 2 | abtest, rollout | — |
| ffi-os | 4 | ffi, native_call, wasm_bridge +1 | — |
| file-storage | 3 | s3_upload, file_system, blob_store | — |
| furniture-decor | 36 | chair, table, desk +33 | — |
| game-mechanics | 31 | collectible, spawnable, destructible +28 | — |
| gaps-physics | 14 | fluid, soft_body_pro, crowd_sim +11 | AIGlasses(7%), AndroidXR(7%), VisionOS(7%), Unity(7%) |
| gems-minerals | 30 | diamond_gem, ruby_gem, emerald_gem +27 | — |
| geospatial-web3 | 10 | geospatial_anchor, terrain_anchor, rooftop_anchor +7 | Unity(30%) |
| global-illumination | 15 | ssgi, radiance_cascades, light_probes +12 | — |
| gpu-compute | 4 | compute_shader, render_pipeline, post_process +1 | — |
| healthcare-medical | 31 | patient, vital_signs, x_ray_scan +28 | — |
| hologram-media | 13 | depth_estimation, displacement, segment +10 | AIGlasses(8%), AndroidXR(15%), VisionOS(8%) |
| holomesh-social | 13 | agent_profile, profile_theme, status_mood +10 | — |
| humanoid-avatar | 16 | skeleton, body, face +13 | AIGlasses(13%), AndroidXR(19%), VisionOS(19%), Babylon(13%), OpenXR(6%), Unity(19%) |
| i18n-localization | 4 | locale, translation, rtl +1 | — |
| instancing-geometry | 35 | shape_pool, shape_pool_box, shape_pool_sphere +32 | — |
| intelligence-behavior | 40 | autonomous, scripted, adaptive +37 | AndroidXR(5%) |
| interop-copresence | 16 | usd, gltf, fbx +13 | — |
| iot-autonomous-agents | 35 | sensor, digital_twin, twin_sync +32 | AndroidXR(3%) |
| lighting | 28 | shadow_caster, light_source, spotlight +25 | AIGlasses(4%), AndroidXR(4%), VisionOS(4%) |
| locomotion-movement | 14 | rideable, driveable, mountable +11 | — |
| magic-fantasy | 37 | enchantable, cursed, blessed +34 | MCPConfig(3%) |
| maritime-naval | 30 | ship, boat, submarine +27 | — |
| material-properties | 33 | wooden, stone_material, brick +30 | NIR(3%) |
| measurement-sensing | 17 | measurable, weighable, thermometer +14 | — |
| media-analytics | 8 | recordable, streamable, camera +5 | URDF(13%) |
| media-content | 4 | image_resize, video_transcode, pdf_generate +1 | — |
| ml-inference | 6 | model_load, fine_tune, inference +3 | — |
| ml-tensor | 3 | tensor_op, onnx_runtime, training_loop | — |
| multisensory-haptic | 16 | scented, tasteable, temperature +13 | — |
| music-performance | 36 | piano, guitar, drums +33 | AndroidXR(3%) |
| musical-sound | 10 | musical, ambient_sound, voice_activated +7 | — |
| narrative-storytelling | 12 | narrator_trigger, cutscene, flashback +9 | — |
| nature-life | 19 | growable, witherable, bloomable +16 | — |
| networking-ai | 28 | networked, http, proactive +25 | AIGlasses(7%), AndroidXR(39%), VisionOS(39%), Babylon(11%), Holob(4%), Unity(39%) |
| notification-alerting | 3 | webhook_out, pagerduty, slack_alert | — |
| npc-roles | 62 | relationship, reputation, schedule +59 | — |
| object-interaction | 25 | openable, closable, lockable +22 | — |
| observability | 6 | alert, incident, healthcheck +3 | — |
| parser-core-ui | 18 | physics, draggable, static +15 | AIGlasses(72%), AndroidXR(72%), VisionOS(72%), Babylon(6%), Holob(17%), OpenXR(6%), PlayCanvas(6%), Unity(11%), Unreal(11%) |
| payment | 8 | stripe, invoice, subscription +5 | — |
| physical-affordances | 22 | knob, dial, crank +19 | URDF(5%), USDPhysics(5%) |
| physics-expansion | 9 | stretchable, cloth, fluid +6 | AIGlasses(33%), AndroidXR(44%), VisionOS(33%), Unity(89%) |
| post-processing | 20 | bloom, depth_of_field, motion_blur +17 | AndroidXR(25%), Babylon(25%), PlayCanvas(20%) |
| procedural-generation | 25 | procedural_terrain, procedural_city, procedural_dungeon +22 | — |
| rendering | 26 | advanced_pbr, clearcoat, anisotropy +23 | AndroidXR(8%), Babylon(12%), PlayCanvas(8%) |
| resource-gathering | 8 | plantable, harvestable, mineable +5 | — |
| robotics-industrial | 243 | joint_revolute, joint_prismatic, joint_continuous +240 | URDF(1%) |
| safety-boundaries | 14 | safe_zone, hazard, boundary +11 | — |
| scientific-computing | 28 | narupa_integration, molecular_dynamics, energy_minimization +25 | — |
| scifi-technology | 24 | hologram, force_field_tech, cloaking +21 | URDF(4%) |
| scripting-automation | 14 | cron, scheduler, pipeline +11 | PipelineNode(7%) |
| search | 3 | full_text_search, faceted_search, autocomplete | — |
| security-crypto | 78 | encryption, tls_1_3, tls_1_2 +75 | — |
| shape-form | 32 | round, square, triangular +29 | — |
| signs-communication | 28 | sign, label, plaque +25 | — |
| simple-modifiers | 8 | animated, billboard, rotating +5 | AIGlasses(63%), AndroidXR(63%), VisionOS(63%), Babylon(13%), Holob(13%), PlayCanvas(13%), Unity(13%), Unreal(25%) |
| simulation-domains | 33 | thermal_simulation, thermal_conduction, thermal_convection +30 | — |
| size-scale | 18 | tiny, small, medium +15 | AIGlasses(6%), AndroidXR(6%) |
| social-commerce | 12 | tradeable, giftable, rentable +9 | — |
| social-effects | 8 | shareable, embeddable, qr +5 | — |
| spatial-algorithms | 3 | astar, navmesh_solver, optimization | — |
| sports-fitness | 37 | throwable_ball, kickable, hittable +34 | — |
| state-persistence | 17 | saveable, restorable, timer +14 | — |
| surface-texture | 30 | furry, feathered, scaled +27 | — |
| terrain-ocean | 20 | terrain_heightmap, terrain_fbm_noise, terrain_hydraulic_erosion +17 | — |
| testing-qa | 5 | mock, fixture, snapshot_test +2 | — |
| time-period | 23 | prehistoric, ancient_era, classical +20 | — |
| transportation-vehicles | 12 | dockable, launchable, landable +9 | — |
| universal-service | 239 | service, endpoint, route +236 | AndroidXR(0%), NIR(0%), VisionOS(0%), Babylon(0%), PipelineNode(0%), PlayCanvas(0%), Unity(0%) |
| v43-ai-xr | 23 | spatial_persona, shareplay, object_tracking +20 | AIGlasses(17%), AndroidXR(100%), VisionOS(100%), Babylon(35%), Unity(87%) |
| vfx-audio | 20 | vfx_particle_fire, vfx_particle_smoke, vfx_particle_sparks +17 | — |
| visual-effects | 30 | transparent, reflective, emissive +27 | Babylon(3%), PlayCanvas(3%), Unreal(7%), URDF(3%) |
| volumetric-webgpu | 13 | gaussian_splat, nerf, volumetric_video +10 | Babylon(8%), Holob(8%), Unity(38%) |
| water-fluid | 19 | submersible, waterproof, sinkable +16 | — |
| weather-particles | 12 | rain_emitter, snow_emitter, fog_emitter +9 | — |
| weather-phenomena | 28 | lightning_bolt, tornado, earthquake +25 | — |
| workflow-bpm | 4 | workflow, approval, state_machine +1 | — |
| xr-platform | 35 | passthrough, room_scale, world_scale +32 | AIGlasses(3%), AndroidXR(23%), VisionOS(23%), Babylon(6%), Unity(14%) |
Full Trait Lists
accessibility (10)
Source: traits/constants/accessibility.ts → ACCESSIBILITY_TRAITS
accessible, alt_text, spatial_audio_cue, sonification, haptic_cue, magnifiable, high_contrast, motion_reduced, subtitle, screen_readeraccessibility-extended (27)
Source: traits/constants/accessibility-extended.ts → ACCESSIBILITY_EXTENDED_TRAITS
cognitive_assist, sensory_substitution, one_handed, seated_mode, standing_mode, voice_only, gaze_only, switch_access, large_text, dyslexia_friendly, color_blind_safe, photosensitive_safe, reduced_complexity, guided_mode, auto_narrate, sign_language, braille_output, audio_description, closed_caption, adjustable_speed, adjustable_difficulty, comfort_mode, teleport_only, snap_turning, continuous_turning, vignette, stable_horizonage-condition (30)
Source: traits/constants/age-condition.ts → AGE_CONDITION_TRAITS
pristine, worn, rusted, weathered, decayed, fossilized, tarnished, polished, crumbling, corroded, faded, stained, scratched, dented, chipped, cracked, shattered, patched, restored, antique, brand_new, battle_scarred, moss_covered, vine_covered, dust_covered, blood_stained, sun_bleached, charred, petrified, calcifiedanalytics-observability (16)
Source: traits/constants/analytics-observability.ts → ANALYTICS_OBSERVABILITY_TRAITS
analytics, perf_monitor, frame_profiler, abtest, ab_variant, experiment, engagement_tracker, session_monitor, interaction_heatmap, scene_completion, otel_trace, otel_span, otel_metric, metrics_dashboard, metrics_sink, metrics_aggregatoranimals (48)
Source: traits/constants/animals.ts → ANIMALS_TRAITS
cat, dog, wolf, bear, horse, deer, rabbit, fox, eagle, hawk, owl, crow, parrot, penguin, shark, whale, dolphin, octopus, jellyfish, crab, turtle, snake, lizard, frog, butterfly, bee, spider, ant, bat_animal, rat, mouse, pig, cow, sheep, goat, chicken, duck, fish, elephant, lion, tiger, monkey, gorilla, dinosaur, insect, bird, reptile, mammalapi-gateway (3)
Source: traits/constants/api-gateway.ts → API_GATEWAY_TRAITS
graphql, rest_endpoint, rpcarchitecture-realestate (37)
Source: traits/constants/architecture-realestate.ts → ARCHITECTURE_REALESTATE_TRAITS
floor_plan, room_layout, furniture_placement, interior_design, exterior_design, landscape, garden, pool, driveway, garage, balcony, terrace, courtyard, atrium, lobby, hallway, basement, attic, closet, pantry, laundry, utility_room, home_office, gym_room, theater_room, wine_cellar, rooftop_deck, smart_home, hvac, plumbing, electrical, solar_panel, security_camera, smart_lock, doorbell, thermostat, sprinkleratmosphere-sky (18)
Source: traits/constants/atmosphere-sky.ts → ATMOSPHERE_SKY_TRAITS
atmosphere_bruneton, atmosphere_gradient, atmosphere_hdri, sky_dome, sun_disc, moon_disc, starfield, aurora, volumetric_clouds, cirrus_clouds, cumulus_clouds, stratus_clouds, cloud_shadow, day_night_cycle, twilight, rainbow_arc, lightning_flash, meteor_showeraudio (10)
Source: traits/constants/audio.ts → AUDIO_TRAITS
spatial_audio, voice, reactive_audio, ambisonics, hrtf, reverb_zone, audio_occlusion, audio_portal, audio_material, head_tracked_audioaudit-trail (2)
Source: traits/constants/audit-trail.ts → AUDIT_TRAIL_TRAITS
change_tracking, data_lineageauth-identity (6)
Source: traits/constants/auth-identity.ts → AUTH_IDENTITY_TRAITS
jwt, oauth, api_key, session, permission, mfacharacter-materials (34)
Source: traits/constants/character-materials.ts → CHARACTER_MATERIAL_TRAITS
skin_subsurface, skin_scatter_distance, skin_scatter_color, skin_pore_detail, skin_wrinkle_normal, skin_blood_flow, skin_oiliness, skin_melanin, eye_refractive, eye_cornea, eye_iris, eye_pupil_dilation, eye_sclera, eye_wet_layer, eye_micro_saccade, eye_parallax, hair_marschner, hair_primary_specular, hair_secondary_specular, hair_melanin, hair_melanin_redness, hair_scatter, hair_root_darkening, hair_tip_lightening, hair_anisotropy, cloth_material_silk, cloth_material_cotton, cloth_material_denim, cloth_material_leather, cloth_material_velvet, cloth_material_chainmail, cloth_material_fur, tooth_enamel, nail_keratincharacter-pipeline (51)
Source: traits/constants/character-pipeline.ts → CHARACTER_PIPELINE_TRAITS
character_sculpt, sculpt_region, sculpt_fill_volumetric, sculpt_fill_shell, sculpt_fill_tube, sculpt_blend_smooth_union, sculpt_color_map, compiled_mesh, mesh_marching_cubes, mesh_dual_contouring, mesh_poisson_reconstruction, mesh_ball_pivoting, optimized_character, character_hollow, character_lod, character_lod_dithered, character_lod_crossfade, rigged_character, skeleton_humanoid_65, skeleton_custom_bone, skinning_heat_diffusion, skinning_geodesic_voxel, skinning_neural, skin_max_influences, face_facs_52, face_action_unit, face_expression_preset, face_viseme, face_reactive, face_idle_blink, material_subsurface, material_refractive_eye, material_hair_marschner, clothing_baked, clothing_layered_shell, clothing_cloth_sim, clothing_shrinkwrap, clothing_wrinkle_map, hair_cards, hair_strands, hair_guide_curves, speech_viseme_15, speech_emotion_overlay, speech_audio_analysis, deploy_web_gltf, deploy_vrchat_vrm, deploy_unreal_usd, deploy_unity_fbx, deploy_apple_usdz, deploy_rpm_glb, deploy_cloud_nativecommunication (7)
Source: traits/constants/communication.ts → COMMUNICATION_TRAITS
email, sms, push_notification, slack, discord, mqtt_pub, ssecompliance-governance (3)
Source: traits/constants/compliance-governance.ts → COMPLIANCE_GOVERNANCE_TRAITS
gdpr, data_retention, consent_managementconcurrency (4)
Source: traits/constants/concurrency.ts → CONCURRENCY_TRAITS
actor, csp_channel, temporal_guard, deadlock_freeconnector-integration (10)
Source: traits/constants/connector-integration.ts → CONNECTOR_INTEGRATION_TRAITS
connector, env, deploy, on_connector_event, railway, github, moltbook, upstash, appstore, vscodeconstruction-building (25)
Source: traits/constants/construction-building.ts → CONSTRUCTION_BUILDING_TRAITS
buildable, placeable, alignable, resizable, paintable_surface, terrain_modifiable, blueprint, foundation, wall, roof, door, window, staircase, ladder, bridge, elevator, conveyor, pipe, wire, switch, lever, button, pressure_plate, tripwire, alarmcontainers-storage (30)
Source: traits/constants/containers-storage.ts → CONTAINERS_STORAGE_TRAITS
container, drawer, shelf, cabinet, chest_container, crate, barrel_container, basket, backpack, vault, locker, safe, bin, hopper, silo, tank, aquarium, terrarium, display_case, trophy_case, mailbox, inventory, slot, pocket, compartment, cargo, quiver, holster, sheath, pouchcooking-food (39)
Source: traits/constants/cooking-food.ts → COOKING_FOOD_TRAITS
ingredient, recipe, chopping_board, knife, pan, pot, oven, stove, grill, smoker, deep_fryer, blender, mixer_kitchen, whisk, spatula, ladle, tongs, rolling_pin, measuring_cup, timer_kitchen, thermometer_food, plate, bowl, cup, glass_container, bottle, jar, edible, drinkable, bakeable, grillable, fermentable, garnish, seasoning, marinade, sauce, dough, batter, frostingcore-vr-interaction (13)
Source: traits/constants/core-vr-interaction.ts → CORE_VR_INTERACTION_TRAITS
grabbable, throwable, pointable, hoverable, scalable, rotatable, stackable, snappable, breakable, stretchable, moldable, timeline, choreographycreatures-mythical (42)
Source: traits/constants/creatures-mythical.ts → CREATURES_MYTHICAL_TRAITS
dragon, phoenix, unicorn, griffin, hydra, kraken, golem, wraith, lich, vampire, werewolf, zombie, skeleton_creature, ghost, demon, angel, fairy, sprite, pixie, troll, ogre, giant_creature, dwarf_creature, elf, orc, goblin, imp, minotaur, centaur, mermaid, siren, basilisk, chimera, wyvern, pegasus, cerberus, sphinx, djinn, elemental_creature, treant, slime, mimicdata-pipeline (5)
Source: traits/constants/data-pipeline.ts → DATA_PIPELINE_TRAITS
etl, batch_job, data_transform, schema_migrate, data_qualitydata-storage (7)
Source: traits/constants/data-storage.ts → DATA_STORAGE_TRAITS
database, snapshot, migrate, cache, stream, query, indexdata-visualization (45)
Source: traits/constants/data-visualization.ts → DATA_VISUALIZATION_TRAITS
chart, graph, dashboard, annotation, measurement_tool, overlay, x_ray_view, exploded_view, cutaway, training_mode, simulation_mode, presentation_mode, whiteboard, sticky_note, kanban, timeline_view, gantt, org_chart, mind_map, flowchart, schematic, wireframe_view, heatmap_view, scatter_plot, bar_chart, pie_chart, line_graph, tree_map, network_graph, sankey, histogram, gauge, speedometer, progress_bar, status_indicator, data_table, spreadsheet, code_editor, terminal, file_browser, media_player, image_viewer, model_viewer, pdf_viewer, web_viewdatabase-persistence (4)
Source: traits/constants/database-persistence.ts → DATABASE_PERSISTENCE_TRAITS
sql_query, orm_entity, offline_sync, reactive_storedebug-cinematic (4)
Source: traits/constants/debug-cinematic.ts → DEBUG_CINEMATIC_TRAITS
time_travel_debug, spatial_profiler, cinematic_seq, ai_cameradevops-ci (6)
Source: traits/constants/devops-ci.ts → DEVOPS_CI_TRAITS
deploy, rollback, canary, feature_flag, env_config, secreteducation-learning (39)
Source: traits/constants/education-learning.ts → EDUCATION_LEARNING_TRAITS
lesson, quiz, flashcard, tutorial, demonstration, lab_experiment, dissectable, microscopic, telescopic, zoomable, layered, cross_section, time_lapse, slow_motion, replayable, gradeable, hint_system, achievement, badge, certificate, leaderboard, progress_tracker, skill_tree, knowledge_check, vocabulary, pronunciation, translation, historical, scientific, mathematical, geographic, anatomical, astronomical, chemical, biological, geological, archaeological_artifact, museum_exhibit, gallery_pieceemotion-mood (20)
Source: traits/constants/emotion-mood.ts → EMOTION_MOOD_TRAITS
happy, sad, angry, scared, surprised, disgusted, calm, excited, bored, nostalgic, eerie, serene, chaotic, melancholic, triumphant, ominous, whimsical, cozy, desolate, majesticenterprise-multitenancy (19)
Source: traits/constants/enterprise-multitenancy.ts → ENTERPRISE_MULTITENANCY_TRAITS
tenant, tenant_boundary, tenant_registry, tenant_config, tenant_isolation, rbac, rbac_role, rbac_permission, rbac_policy, quota, quota_scene, quota_gaussian, quota_render_credits, quota_storage, sso_saml, sso_oidc, sso_session, audit_log, audit_trailenvironment-input (15)
Source: traits/constants/environment-input.ts → ENVIRONMENT_INPUT_TRAITS
plane_detection, mesh_detection, anchor, persistent_anchor, shared_anchor, geospatial, occlusion, light_estimation, eye_tracking, hand_tracking, controller, spatial_accessory, body_tracking, face_tracking, hapticenvironmental-biome (33)
Source: traits/constants/environmental-biome.ts → ENVIRONMENTAL_BIOME_TRAITS
weather_source, day_night, seasonal, underwater, zero_gravity, low_gravity, high_gravity, foggy, icy, volcanic, overgrown, enchanted, corrupted, sacred, haunted, toxic, subterranean, celestial, abyssal, crystalline_biome, desert, tundra, swamp, forest, urban, ruins, futuristic, steampunk, cyberpunk, medieval, alien, dream, voidfabric-cloth (30)
Source: traits/constants/fabric-cloth.ts → FABRIC_CLOTH_TRAITS
curtain, banner, flag, tapestry, blanket, tent, canopy, sail, cloak, ribbon, carpet, rug, drape, awning, hammock, net_fabric, parachute, tarp, towel, tablecloth, bedsheet, pillow, cushion, upholstered, quilted, pleated, ruffled, tattered, flowing, billowingfabrication-devices (10)
Source: traits/constants/fabrication-devices.ts → FABRICATION_DEVICES_TRAITS
sculpt_volume, printable, fdm_target, resin_target, laser_cuttable, cnc_millable, embroiderable, vinyl_cuttable, printability_feedback, fabrication_readyfacial-expression (75)
Source: traits/constants/facial-expression.ts → FACIAL_EXPRESSION_TRAITS
facs_au01_inner_brow_raise, facs_au02_outer_brow_raise, facs_au04_brow_lowerer, facs_au05_upper_lid_raise, facs_au06_cheek_raise, facs_au07_lid_tightener, facs_au43_eyes_closed, facs_au45_blink, facs_au46_wink, facs_au09_nose_wrinkler, facs_au10_upper_lip_raise, facs_au11_nasolabial_deepen, facs_au12_lip_corner_pull, facs_au13_sharp_lip_pull, facs_au14_dimpler, facs_au15_lip_corner_depress, facs_au16_lower_lip_depress, facs_au17_chin_raise, facs_au18_lip_pucker, facs_au20_lip_stretch, facs_au22_lip_funnel, facs_au23_lip_tighten, facs_au24_lip_press, facs_au25_lips_part, facs_au26_jaw_drop, facs_au27_mouth_stretch, facs_au28_lip_suck, facs_au19_tongue_show, facs_au21_neck_tighten, facs_au29_jaw_thrust, facs_au30_jaw_sideways, facs_au31_jaw_clench, facs_au32_lip_bite, facs_au33_cheek_blow, facs_au34_cheek_puff, facs_au35_cheek_suck, facs_au36_tongue_bulge, facs_au37_lip_wipe, facs_au38_nostril_dilate, facs_au39_nostril_compress, facs_au51_head_turn_left, facs_au52_head_turn_right, facs_au53_head_up, facs_au54_head_down, facs_au55_head_tilt_left, facs_au56_head_tilt_right, facs_au57_head_forward, facs_au58_head_back, facs_au61_eyes_turn_left, facs_au62_eyes_turn_right, facs_au63_eyes_up, facs_au64_eyes_down, expression_happy, expression_sad, expression_angry, expression_surprised, expression_disgusted, expression_fearful, expression_neutral, expression_thinking, viseme_sil, viseme_aa, viseme_ee, viseme_ih, viseme_oh, viseme_oo, viseme_pp, viseme_ff, viseme_th, viseme_dd, viseme_kk, viseme_ch, viseme_ss, viseme_nn, viseme_rrfeature-flags (2)
Source: traits/constants/feature-flags.ts → FEATURE_FLAGS_TRAITS
abtest, rolloutffi-os (4)
Source: traits/constants/ffi-os.ts → FFI_OS_TRAITS
ffi, native_call, wasm_bridge, sys_iofile-storage (3)
Source: traits/constants/file-storage.ts → FILE_STORAGE_TRAITS
s3_upload, file_system, blob_storefurniture-decor (36)
Source: traits/constants/furniture-decor.ts → FURNITURE_DECOR_TRAITS
chair, table, desk, bench, stool, sofa, bed_furniture, bookshelf, wardrobe, dresser, nightstand, coffee_table, dining_table, counter, throne, pedestal, mannequin, statue, bust, vase_decor, painting, sculpture, mirror_decor, clock, candelabra, trophy, globe, aquarium_decor, terrarium_decor, plant_pot, fountain, birdcage, picture_frame, rug_decor, chandelier_decor, fireplacegame-mechanics (31)
Source: traits/constants/game-mechanics.ts → GAME_MECHANICS_TRAITS
collectible, spawnable, destructible, healable, damageable, explosive, flammable, freezable, electrifiable, magnetic, poisonous, radioactive, fragile, repairable, upgradeable, lootable, quest_item, currency, ammunition, fuel, key_item, power_up, debuff, shield, weapon, armor, tool, vehicle, projectile, trap, puzzle_piecegaps-physics (14)
Source: traits/constants/gaps-physics.ts → GAPS_PHYSICS_TRAITS
fluid, soft_body_pro, crowd_sim, deformable_terrain, volumetric_clouds, god_rays, weather, world_state, spatial_voice, lip_sync, ai_companion, token_gated, moderation, anti_griefgems-minerals (30)
Source: traits/constants/gems-minerals.ts → GEMS_MINERALS_TRAITS
diamond_gem, ruby_gem, emerald_gem, sapphire_gem, amethyst, topaz, opal, pearl, obsidian, jade, amber, quartz, crystal_gem, gold_material, silver_material, bronze_material, copper_material, iron_material, steel_material, titanium_material, mithril, adamantine, orichalcum, moonstone, sunstone, bloodstone, lapis_lazuli, turquoise_gem, onyx, garnetgeospatial-web3 (10)
Source: traits/constants/geospatial-web3.ts → GEOSPATIAL_WEB3_TRAITS
geospatial_anchor, terrain_anchor, rooftop_anchor, vps, poi, nft, token_gated, wallet, marketplace, portableglobal-illumination (15)
Source: traits/constants/global-illumination.ts → GLOBAL_ILLUMINATION_TRAITS
ssgi, radiance_cascades, light_probes, irradiance_volume, voxel_cone_trace, lightmap_baked, lightmap_dynamic, reflection_probe, planar_reflection, screen_space_reflection, ambient_occlusion_baked, ambient_occlusion_realtime, emissive_gi, bounce_light, light_propagation_volumegpu-compute (4)
Source: traits/constants/gpu-compute.ts → GPU_COMPUTE_TRAITS
compute_shader, render_pipeline, post_process, ray_tracehealthcare-medical (31)
Source: traits/constants/healthcare-medical.ts → HEALTHCARE_MEDICAL_TRAITS
patient, vital_signs, x_ray_scan, mri_scan, ct_scan, ultrasound, ecg, surgical_tool, scalpel, forceps, syringe, iv_drip, defibrillator, stethoscope, bandage, splint, wheelchair, prosthetic, therapeutic, meditation, breathing_exercise, biofeedback, exposure_therapy, pain_management, rehabilitation, cognitive_therapy, phobia_treatment, ptsd_therapy, mindfulness, body_scan, guided_relaxationhologram-media (13)
Source: traits/constants/hologram-media.ts → HOLOGRAM_MEDIA_TRAITS
depth_estimation, displacement, segment, animated_texture, holographic_sprite, quilt, gaussian_splatting, spatial_video, image, depth_sequence, temporal_smoothing, billboard, depth_to_normalholomesh-social (13)
Source: traits/constants/holomesh-social.ts → HOLOMESH_SOCIAL_TRAITS
agent_profile, profile_theme, status_mood, agent_badge, visitor_counter, top8_friends, guestbook, agent_wall, agent_room, background_music, spatial_comment, room_portal, trait_showcasehumanoid-avatar (16)
Source: traits/constants/humanoid-avatar.ts → HUMANOID_AVATAR_TRAITS
skeleton, body, face, expressive, hair, clothing, hands, character_voice, locomotion, poseable, morph, eye_tracked, hand_tracking, pose_estimation, hand_mesh_ai, neural_animationi18n-localization (4)
Source: traits/constants/i18n-localization.ts → I18N_LOCALIZATION_TRAITS
locale, translation, rtl, timezoneinstancing-geometry (35)
Source: traits/constants/instancing-geometry.ts → INSTANCING_GEOMETRY_TRAITS
shape_pool, shape_pool_box, shape_pool_sphere, shape_pool_cylinder, shape_pool_cone, shape_pool_torus, shape_pool_capsule, instanced, instanced_array, instanced_color, instanced_transform, sdf_primitive, sdf_union, sdf_intersect, sdf_difference, sdf_smooth_union, sdf_smooth_intersect, sdf_smooth_difference, sdf_repeat, sdf_twist, sdf_bend, compute_rasterize, compute_rasterize_points, compute_rasterize_splats, batched_mesh, batched_draw_indirect, multi_draw_indirect, render_strategy, render_strategy_auto, render_strategy_instanced, render_strategy_sdf, render_strategy_compute, render_strategy_batched, morton_sort, morton_octreeintelligence-behavior (40)
Source: traits/constants/intelligence-behavior.ts → INTELLIGENCE_BEHAVIOR_TRAITS
autonomous, scripted, adaptive, pathfinding, flocking, swarming, conversational, teachable, tameable, friendly, hostile, neutral, territorial, nocturnal, migratory, predator, prey, pack_animal, solitary, curious, fearful, aggressive, passive, protective, playful, mischievous, wise, ancient, baby, elder, legendary, mythical, mechanical, organic, hybrid, shapeshifter, invisible_agent, omniscient, behavior_tree, goal_orientedinterop-copresence (16)
Source: traits/constants/interop-copresence.ts → INTEROP_COPRESENCE_TRAITS
usd, gltf, fbx, material_x, scene_graph, co_located, remote_presence, shared_world, voice_proximity, avatar_embodiment, lip_sync, emotion_directive, stt, tts, spectator, roleiot-autonomous-agents (35)
Source: traits/constants/iot-autonomous-agents.ts → IOT_AUTONOMOUS_AGENTS_TRAITS
sensor, digital_twin, twin_sync, twin_actuator, data_binding, alert, heatmap_3d, behavior_tree, goal_oriented, llm_agent, memory, perception, emotion, dialogue, faction, patrol, mitosis, agent_spawner, delegation, command, dtdl_interface, telemetry, iot_bridge, matter_device, bluetooth_device, usb_device, octoprint_device, home_assistant, device_registry, smart_light, smart_plug, smart_speaker, smart_display, smart_lock, climate_controllighting (28)
Source: traits/constants/lighting.ts → LIGHTING_TRAITS
shadow_caster, light_source, spotlight, point_light, area_light, backlit, candlelight, torchlight, lantern, neon_sign, fluorescent, incandescent, led, strobe, blacklight, floodlight, chandelier, lamp, sconce, light_strip, projection, volumetric_light, caustics, god_rays, ambient_glow, flickering, dimmable, color_temperaturelocomotion-movement (14)
Source: traits/constants/locomotion-movement.ts → LOCOMOTION_MOVEMENT_TRAITS
rideable, driveable, mountable, climbable, swimmable, flyable, teleportable, walkable, jumpable, sittable, crawlable, slidable, grindable, surfablemagic-fantasy (37)
Source: traits/constants/magic-fantasy.ts → MAGIC_FANTASY_TRAITS
enchantable, cursed, blessed, soul_bound, elemental_fire, elemental_water, elemental_earth, elemental_air, elemental_lightning, elemental_ice, elemental_shadow, elemental_light, summoning, banishing, telekinetic, telepathic, healing_aura, damage_aura, shield_aura, speed_aura, invisibility, time_slow, time_stop, time_rewind, portal_link, dimensional, gravity_well, antigravity, force_field, mana_source, rune, glyph, sigil, totem, artifact, relic, phylacterymaritime-naval (30)
Source: traits/constants/maritime-naval.ts → MARITIME_NAVAL_TRAITS
ship, boat, submarine, anchor_ship, lighthouse, dock_structure, harbor, pier, buoy, raft, canoe, kayak, yacht, cargo_ship, warship, fishing_boat, rowboat, hovercraft, lifeboat, ferry, mast, rudder, helm, porthole, gangplank, crow_nest, figurehead, hull, keel, propellermaterial-properties (33)
Source: traits/constants/material-properties.ts → MATERIAL_PROPERTIES_TRAITS
wooden, stone_material, brick, concrete, marble_material, granite, sandstone, slate, clay, terracotta, glass_material, stained_glass, crystal_material, ice_material, bone, ivory, shell, coral, bamboo, paper, cardboard, plastic, resin, wax, foam, composite, carbon_fiber, kevlar, fiberglass, plaster, concrete_reinforced, thatch, adobemeasurement-sensing (17)
Source: traits/constants/measurement-sensing.ts → MEASUREMENT_SENSING_TRAITS
measurable, weighable, thermometer, compass, radar, sonar, scanner, detector, beacon, signal, humidity_sensor, air_quality, vibration_sensor, power_monitor, camera_feed, noise_level, filament_sensormedia-analytics (8)
Source: traits/constants/media-analytics.ts → MEDIA_ANALYTICS_TRAITS
recordable, streamable, camera, video, trackable, survey, abtest, heatmapmedia-content (4)
Source: traits/constants/media-content.ts → MEDIA_CONTENT_TRAITS
image_resize, video_transcode, pdf_generate, markdown_renderml-inference (6)
Source: traits/constants/ml-inference.ts → ML_INFERENCE_TRAITS
model_load, fine_tune, inference, embedding, vector_search, prompt_templateml-tensor (3)
Source: traits/constants/ml-tensor.ts → ML_TENSOR_TRAITS
tensor_op, onnx_runtime, training_loopmultisensory-haptic (16)
Source: traits/constants/multisensory-haptic.ts → MULTISENSORY_HAPTIC_TRAITS
scented, tasteable, temperature, pressure_sensitive, wind_effect, wet, dry, rough, smooth, sticky, slippery, vibrating, warm, cold, electric_sensation, tinglingmusic-performance (36)
Source: traits/constants/music-performance.ts → MUSIC_PERFORMANCE_TRAITS
piano, guitar, drums, violin, flute, trumpet, saxophone, bass, harp, organ, turntable, mixer, microphone, amplifier, speaker, headphones, equalizer, loop_station, sequencer, sampler, midi_controller, light_show, stage, audience, dance_floor, dj_booth, recording_studio, concert_hall, amphitheater, karaoke, lyrics_display, music_visualizer, beat_detector, tempo, key_signature, chord_progressionmusical-sound (10)
Source: traits/constants/musical-sound.ts → MUSICAL_SOUND_TRAITS
musical, ambient_sound, voice_activated, sound_emitter, sound_absorber, rhythm, melody, harmony, percussion, synthesizernarrative-storytelling (12)
Source: traits/constants/narrative-storytelling.ts → NARRATIVE_STORYTELLING_TRAITS
narrator_trigger, cutscene, flashback, foreshadow, journal_entry, lore, clue, evidence, witness, suspect, alibi, testimonynature-life (19)
Source: traits/constants/nature-life.ts → NATURE_LIFE_TRAITS
growable, witherable, bloomable, pollinating, photosynthetic, bioluminescent, venomous, symbiotic, parasitic, carnivorous_plant, aquatic, amphibious, aerial, burrowing, nesting, egg, larva, cocoon, metamorphicnetworking-ai (28)
Source: traits/constants/networking-ai.ts → NETWORKING_AI_TRAITS
networked, http, proactive, ai_driven, agent_protocol, narrator, responsive, procedural, captioned, collaborative_sculpt, fabrication_queue, print_vote, design_fork, llm_agent, neural_link, neural_forge, vision, stable_diffusion, controlnet, ai_texture_gen, diffusion_realtime, ai_inpainting, ai_upscaling, memory, vector_db, rag_knowledge, embedding_search, ai_npc_brainnotification-alerting (3)
Source: traits/constants/notification-alerting.ts → NOTIFICATION_ALERTING_TRAITS
webhook_out, pagerduty, slack_alertnpc-roles (62)
Source: traits/constants/npc-roles.ts → NPC_ROLES_TRAITS
relationship, reputation, schedule, routine, barter, negotiate, betray, ally, rival, mentor, apprentice, follower, leader, merchant, quest_giver, guard, healer_npc, blacksmith, innkeeper, scholar, thief, spy, diplomat, general, prophet, hermit, bard, jester, assassin, monk, pirate, ranger, necromancer, alchemist, enchanter, artificer, summoner_npc, warden, oracle, ferryman, shopkeeper, bartender, librarian, archaeologist, pilot, engineer, scientist, doctor, farmer, miner_npc, fisher_npc, hunter, gatherer, nomad, refugee, prisoner, royalty, peasant, noble, outlaw, vigilante, companionobject-interaction (25)
Source: traits/constants/object-interaction.ts → OBJECT_INTERACTION_TRAITS
openable, closable, lockable, unlockable, pushable, pullable, liftable, carryable, wearable, equippable, consumable, craftable, combinable, splittable, foldable, fillable, pourable, readable, writable, paintable, cuttable, toggleable, tunable, insertable, removableobservability (6)
Source: traits/constants/observability.ts → OBSERVABILITY_TRAITS
alert, incident, healthcheck, profiler, slo_monitor, log_aggregatorparser-core-ui (18)
Source: traits/constants/parser-core-ui.ts → PARSER_CORE_UI_TRAITS
physics, draggable, static, kinematic, local_only, visible, invisible, audio, portal, vr_only, ar_only, desktop_only, ui_floating, ui_anchored, ui_hand_menu, ui_billboard, ui_curved, ui_dockedpayment (8)
Source: traits/constants/payment.ts → PAYMENT_TRAITS
stripe, invoice, subscription, refund, wallet, credit, x402_settlement, micro_paymentphysical-affordances (22)
Source: traits/constants/physical-affordances.ts → PHYSICAL_AFFORDANCES_TRAITS
knob, dial, crank, handle, valve, joystick, steering_wheel, pedal, throttle, slider_control, wheel, pulley, hinge, latch, spring_loaded, ratchet, gear_mechanism, pendulum, balance, fulcrum, piston, bellowsphysics-expansion (9)
Source: traits/constants/physics-expansion.ts → PHYSICS_EXPANSION_TRAITS
stretchable, cloth, fluid, soft_body, rope, chain, wind, buoyancy, destructionpost-processing (20)
Source: traits/constants/post-processing.ts → POST_PROCESSING_TRAITS
bloom, depth_of_field, motion_blur, ssao, ssr, fxaa, taa, tone_mapping, color_grading, vignette, chromatic_aberration, film_grain, lens_flare, fog, volumetric_fog, outline_effect, pixelate_effect, glitch_effect, sharpen, lut_colorprocedural-generation (25)
Source: traits/constants/procedural-generation.ts → PROCEDURAL_GENERATION_TRAITS
procedural_terrain, procedural_city, procedural_dungeon, procedural_biome, procedural_npc, procedural_loot, procedural_quest, procedural_music, procedural_texture, procedural_vegetation, procedural_weather, procedural_dialogue, noise_generator, wave_function_collapse, l_system, voronoi, fractal, cellular_automata, marching_cubes, heightmap, erosion, river_generator, road_generator, cave_generator, maze_generatorrendering (26)
Source: traits/constants/rendering.ts → RENDERING_TRAITS
advanced_pbr, clearcoat, anisotropy, sheen, subsurface_scattering, subsurface_veins, sss_burley, sss_christensen, sss_random_walk, iridescence, transmission, dispersion, screen_space_effects, ssao, ssr, ssgi, ssdo, taa, motion_blur, depth_of_field, dof_bokeh, chromatic_aberration, lens_flare, film_grain, vignette, post_processing_stackresource-gathering (8)
Source: traits/constants/resource-gathering.ts → RESOURCE_GATHERING_TRAITS
plantable, harvestable, mineable, fishable, cookable, forgeable, distillable, recyclablerobotics-industrial (243)
Source: traits/constants/robotics-industrial.ts → ROBOTICS_INDUSTRIAL_TRAITS
joint_revolute, joint_prismatic, joint_continuous, joint_fixed, joint_planar, joint_floating, joint_ball, joint_mimic, joint_calibration, joint_homing, joint_soft_limits, joint_safety_controller, joint_spring_loaded, joint_damped, joint_friction_compensated, joint_backlash_compensated, joint_coupled, joint_differential, joint_redundant, position_controlled, velocity_controlled, effort_controlled, impedance_controlled, admittance_controlled, hybrid_force_position, gravity_compensated, joint_trajectory, direct_drive, gear_train, belt_drive, chain_drive, cable_drive, harmonic_drive, planetary_gear, cycloidal_drive, worm_gear, rack_pinion, screw_drive, differential_gear, four_bar_linkage, scissor_lift, parallel_linkage, motor, servo_motor, stepper_motor, dc_motor, bldc_motor, ac_motor, linear_motor, voice_coil_motor, ultrasonic_motor, hydraulic_actuator, pneumatic_actuator, shape_memory_actuator, encoder, absolute_encoder, incremental_encoder, hall_sensor, resolver, current_sensor, temperature_sensor, brake, holding_brake, dynamic_brake, regenerative_brake, thermal_protection, overcurrent_protection, encoder_index, multi_turn_encoder, commutation_sensor, force_sensor, torque_sensor, six_axis_force_torque, load_cell, strain_gauge, tactile_sensor, pressure_sensor, contact_sensor, camera_rgb, camera_depth, camera_stereo, camera_thermal, camera_event, camera_hyperspectral, camera_360, camera_fisheye, camera_tracking, structured_light, tof_sensor, photometric_stereo, lidar_2d, lidar_3d, radar, ultrasonic, laser_rangefinder, proximity_sensor, time_of_flight, sonar, lidar_solid_state, lidar_spinning, imu, gyroscope, accelerometer, magnetometer, gps, rtk_gps, odometry, visual_odometry, optical_flow, barometer, temperature_ambient, humidity_sensor, air_quality_sensor, microphone, microphone_array, gripper, parallel_gripper, angular_gripper, suction_gripper, magnetic_gripper, soft_gripper, adaptive_gripper, multi_finger_gripper, two_finger_gripper, anthropomorphic_hand, pneumatic_gripper, servo_gripper, needle_gripper, jamming_gripper, gecko_gripper, tool_changer, quick_connect, iso_flange, electrical_connector, pneumatic_connector, coolant_connector, data_connector, power_connector, welding_torch, spray_gun, drill, sander, saw, deburring_tool, screwdriver, riveting_tool, polishing_tool, mobile_base, differential_drive, omnidirectional, mecanum_wheels, ackermann_steering, skid_steer, synchro_drive, tricycle_drive, bicycle_drive, omni_wheels, legged, biped, quadruped, hexapod, octoped, bipedal_walker, bipedal_runner, hopper, sprawling_gait, parasagittal_gait, aerial, quadcopter, fixed_wing, vtol, underwater, amphibious, surface_vessel, submarine, pid_controller, mpc_controller, adaptive_controller, robust_controller, lqr_controller, sliding_mode, fuzzy_controller, neural_controller, iterative_learning, passivity_based, path_planner, trajectory_planner, motion_planner, inverse_kinematics, forward_kinematics, collision_checker, obstacle_avoidance, slam, localization, navigation_stack, safety_rated, emergency_stop, safety_controller, light_curtain, safety_scanner, collaborative, force_limiting, speed_limiting, workspace_monitoring, dual_channel_safety, iso_ts_15066, iso_10218, ce_marked, ul_certified, rohs_compliant, ip_rated, atex_certified, cleanroom_rated, battery_powered, lithium_battery, hot_swappable_battery, regenerative_power, solar_powered, wireless_charging, super_capacitor, fuel_cell, power_management, low_power_mode, power_monitoring, ups_backed, ros_compatible, ros2_dds, opc_ua, modbus, profinet, ethercat, canopen, mqtt, rest_api, grpc, wifi, ethernet, five_g, bluetooth, zigbee, lora, nfc, mesh_networksafety-boundaries (14)
Source: traits/constants/safety-boundaries.ts → SAFETY_BOUNDARIES_TRAITS
safe_zone, hazard, boundary, trigger, checkpoint, respawn, no_build, no_fly, pvp_zone, pve_zone, spectator_zone, tutorial_zone, boss_arena, spawn_pointscientific-computing (28)
Source: traits/constants/scientific-computing.ts → SCIENTIFIC_COMPUTING_TRAITS
narupa_integration, molecular_dynamics, energy_minimization, force_field, auto_dock, protein_visualization, ligand_visualization, chemical_bond, hydrogen_bonds, hydrophobic_surface, electrostatic_surface, pdb_loader, mol_loader, database_query, trajectory_analysis, trajectory_playback, binding_affinity, interactive_forces, atom_selection, atom_labels, residue_labels, alphafold_predict, structure_confidence, multimer_predict, pae_visualization, protein_structure, simulation_control, collaborative_sciencescifi-technology (24)
Source: traits/constants/scifi-technology.ts → SCIFI_TECHNOLOGY_TRAITS
hologram, force_field_tech, cloaking, energy_weapon, plasma, laser, emp, nanite, cybernetic, biotech, quantum_locked, warp_drive, hyperspace, cryo, stasis, terraforming, atmospheric, orbital, asteroid, nebula, black_hole, wormhole, dyson_sphere, ringworldscripting-automation (14)
Source: traits/constants/scripting-automation.ts → SCRIPTING_AUTOMATION_TRAITS
cron, scheduler, pipeline, task_queue, watcher, webhook, shell, retry, circuit_breaker, rate_limiter, timeout_guard, transform, buffer, structured_loggersearch (3)
Source: traits/constants/search.ts → SEARCH_TRAITS
full_text_search, faceted_search, autocompletesecurity-crypto (78)
Source: traits/constants/security-crypto.ts → SECURITY_CRYPTO_TRAITS
encryption, tls_1_3, tls_1_2, dtls, quic, end_to_end_encryption, aes_256, aes_128, chacha20_poly1305, perfect_forward_secrecy, certificate_pinning, ocsp_stapling, session_resumption, rsa_encryption, rsa_2048, rsa_3072, rsa_4096, oaep_padding, pkcs1_padding, pss_padding, hybrid_encryption, key_derivation, package_signing, ed25519_signing, ecdsa_signing, ecdsa_p256, ecdsa_secp256k1, signature_verification, timestamp_authority, chain_of_trust, detached_signature, embedded_signature, zero_knowledge_proof, zk_snark, zk_stark, groth16, plonk, bulletproofs, bn254_curve, bls12_381_curve, recursive_proof, batch_verification, pedersen_commitment, poseidon_hash, hsm_integration, aws_cloudhsm, azure_key_vault, google_cloud_hsm, tpm_module, secure_enclave, fips_140_2, fips_140_3, common_criteria, key_rotation, multi_region_key, sandbox_execution, vm_sandbox, wasm_sandbox, iframe_sandbox, worker_sandbox, container_sandbox, isolate_sandbox, resource_limits, permission_system, api_restriction, vulnerability_scanner, static_analysis, dynamic_analysis, dependency_check, composition_validation, penetration_test, code_injection_detection, xss_detection, secret_detection, owasp_top_10, cwe_mapping, cvss_scoring, sarif_outputshape-form (32)
Source: traits/constants/shape-form.ts → SHAPE_FORM_TRAITS
round, square, triangular, hexagonal, octagonal, spiral, twisted, hollow, solid, perforated, lattice, branching, tapered, flared, curved, angular, symmetrical, asymmetrical, organic_form, geometric, fractal_shape, amorphous, segmented, layered_form, nested, interlocking, modular_shape, tessellated, ribbed, corrugated, faceted, smooth_formsigns-communication (28)
Source: traits/constants/signs-communication.ts → SIGNS_COMMUNICATION_TRAITS
sign, label, plaque, billboard_sign, map, waypoint, information_kiosk, direction_arrow, warning_sign, exit_sign, name_tag, speech_bubble, thought_bubble, exclamation_mark, question_mark, icon, symbol, logo, graffiti, inscription, scroll, book, newspaper, letter, postcard, telegram, holographic_display, heads_up_displaysimple-modifiers (8)
Source: traits/constants/simple-modifiers.ts → SIMPLE_MODIFIER_TRAITS
animated, billboard, rotating, collidable, clickable, glowing, interactive, lodsimulation-domains (33)
Source: traits/constants/simulation-domains.ts → SIMULATION_DOMAIN_TRAITS
thermal_simulation, thermal_conduction, thermal_convection, thermal_radiation, thermal_source, thermal_boundary, structural_fem, structural_static, structural_dynamic, structural_constraint, structural_load, structural_material, hydraulic_pipe, hydraulic_junction, hydraulic_reservoir, hydraulic_valve, hydraulic_pump, scalar_field_overlay, colormap_jet, colormap_viridis, colormap_turbo, colormap_inferno, colormap_coolwarm, saturation_thermal, saturation_moisture, saturation_pressure, saturation_electrical, saturation_chemical, saturation_structural, phase_transition, threshold_warning, threshold_critical, threshold_recoverysize-scale (18)
Source: traits/constants/size-scale.ts → SIZE_SCALE_TRAITS
tiny, small, medium, large, huge, giant, colossal, miniature, towering, microscale, human_scale, building_scale, city_scale, planetary_scale, pocket_sized, oversized, shrinkable, expandablesocial-commerce (12)
Source: traits/constants/social-commerce.ts → SOCIAL_COMMERCE_TRAITS
tradeable, giftable, rentable, auctionable, voteable, subscribable, tippable, reviewable, curated, featured, limited_edition, seasonal_itemsocial-effects (8)
Source: traits/constants/social-effects.ts → SOCIAL_EFFECTS_TRAITS
shareable, embeddable, qr, collaborative, particle, transition, filter, trailspatial-algorithms (3)
Source: traits/constants/spatial-algorithms.ts → SPATIAL_ALGORITHMS_TRAITS
astar, navmesh_solver, optimizationsports-fitness (37)
Source: traits/constants/sports-fitness.ts → SPORTS_FITNESS_TRAITS
throwable_ball, kickable, hittable, racket, bat, club, bow, fishing_rod, net, goal, hoop, target, bullseye, scoreboard, timer_display, lap_counter, finish_line, starting_block, hurdle, treadmill, stationary_bike, rowing_machine, punching_bag, yoga_mat, balance_board, jump_rope, weight, dumbbell, kettlebell, resistance_band, heart_rate_monitor, calorie_tracker, rep_counter, form_checker, coach, opponent, teammatestate-persistence (17)
Source: traits/constants/state-persistence.ts → STATE_PERSISTENCE_TRAITS
saveable, restorable, timer, triggered, ephemeral, synced, versioned, undo_redo, conditional, staged, phased, dormant, active, cooldown, charged, depleted, overloadedsurface-texture (30)
Source: traits/constants/surface-texture.ts → SURFACE_TEXTURE_TRAITS
furry, feathered, scaled, leathery, silky, velvety, woolly, rubber, ceramic, porcelain, woven, knitted, braided, embossed, engraved, etched, brushed, hammered, pitted, granular, sandy, gravelly, mossy, slimy, crystallized, frosted_surface, glossy, matte_surface, satin, pearlescentterrain-ocean (20)
Source: traits/constants/terrain-ocean.ts → TERRAIN_OCEAN_TRAITS
terrain_heightmap, terrain_fbm_noise, terrain_hydraulic_erosion, terrain_thermal_erosion, terrain_biome_splatmap, terrain_lod_geomorphing, terrain_triplanar_texture, terrain_grass_scatter, terrain_tree_scatter, terrain_rock_scatter, ocean_fft, ocean_gerstner, ocean_calm_lake, ocean_flowing_river, ocean_foam, ocean_caustics, ocean_underwater_fog, ocean_buoyancy, ocean_shoreline, ocean_waketesting-qa (5)
Source: traits/constants/testing-qa.ts → TESTING_QA_TRAITS
mock, fixture, snapshot_test, load_test, chaos_testtime-period (23)
Source: traits/constants/time-period.ts → TIME_PERIOD_TRAITS
prehistoric, ancient_era, classical, bronze_age, iron_age, viking, feudal, renaissance, colonial, industrial, victorian, art_deco, art_nouveau, modern, contemporary, retro, vintage, post_apocalyptic, dystopian, utopian, far_future, timeless, anachronistictransportation-vehicles (12)
Source: traits/constants/transportation-vehicles.ts → TRANSPORTATION_VEHICLES_TRAITS
dockable, launchable, landable, towable, attachable, detachable, fuelable, autopilot, turret, cockpit, passenger_seat, cargo_holduniversal-service (239)
Source: traits/constants/universal-service.ts → UNIVERSAL_SERVICE_TRAITS
service, endpoint, route, handler, middleware, api_gateway, reverse_proxy, load_balancer, service_discovery, service_mesh, sidecar, ingress, egress, cors_policy, rate_limiter, request_validator, response_transformer, api_version, webhook_sender, webhook_receiver, sse_endpoint, batch_endpoint, file_upload, multipart_handler, graphql_resolver, rest_resource, rpc_method, health_endpoint, contract, schema, validator, serializer, json_schema, avro_schema, protobuf_message, graphql_type, graphql_input, graphql_enum, graphql_union, graphql_directive, openapi_path, openapi_response, openapi_security, asyncapi_channel, asyncapi_message, contract_test, consumer_contract, schema_evolution, backward_compatible, forward_compatible, input_sanitizer, output_filter, data_transformer, dto, db, model, query, migration, cache, relational_db, document_db, key_value_store, graph_db, time_series_db, vector_db, search_index, full_text_search, data_warehouse, data_lake, materialized_view, read_replica, connection_pool, transaction, saga, cqrs_command, cqrs_query, event_store, projection, aggregate_root, repository, unit_of_work, data_mapper, identity_map, lazy_load, eager_load, cursor_pagination, offset_pagination, soft_delete, audit_column, version_column, tenant_column, sharding_key, http, websocket, grpc, graphql, tcp_server, tcp_client, udp_server, udp_client, http2_server, http3_server, quic_transport, tls_config, mtls_config, dns_resolver, cdn_config, cors_config, csp_config, hsts_config, session_config, oauth2_config, oidc_provider, api_key_auth, bearer_auth, jwt_config, jwt_issuer, jwt_verifier, rate_limit_config, throttle_config, backpressure, connection_drain, pipeline, stream, queue, worker, scheduler, etl_pipeline, data_flow, dag, batch_job, micro_batch, real_time_stream, change_data_capture, event_sourcing, message_broker, topic, subscription, dlq_handler, priority_queue, delay_queue, fanout, content_router, message_filter, message_aggregator, message_splitter, message_enricher, idempotent_consumer, competing_consumer, workflow_engine, state_machine, saga_orchestrator, choreography, compensating_transaction, metric, trace, log, health_check, prometheus_exporter, grafana_dashboard, alert_rule, alert_channel, slo, sli, error_budget, latency_percentile, throughput_counter, request_rate, error_rate, availability_monitor, uptime_monitor, synthetic_monitor, real_user_monitoring, apm_agent, profiler, memory_profiler, cpu_profiler, span, trace_context, sampling_strategy, structured_log, log_aggregator, audit_log, access_log, container, deployment, scaling, secret, dockerfile, docker_compose, kubernetes_pod, kubernetes_service, kubernetes_deployment, kubernetes_statefulset, kubernetes_job, kubernetes_cronjob, kubernetes_configmap, kubernetes_ingress, kubernetes_hpa, kubernetes_pdb, kubernetes_network_policy, kubernetes_service_account, helm_chart, helm_values, terraform_resource, terraform_module, pulumi_resource, persistent_volume, storage_class, resource_quota, node_affinity, pod_affinity, toleration, init_container, circuit_breaker, retry, timeout, fallback, bulkhead, token_bucket, leaky_bucket, sliding_window, adaptive_concurrency, load_shedding, graceful_degradation, canary_release, blue_green_deploy, rolling_update, chaos_experiment, fault_injection, latency_injection, exponential_backoff, jitter_backoff, deadline_propagation, request_hedging, speculative_retry, idempotency_key, health_aggregator, dependency_checkv43-ai-xr (23)
Source: traits/constants/v43-ai-xr.ts → V43_AI_XR_TRAITS
spatial_persona, shareplay, object_tracking, scene_reconstruction, volumetric_window, spatial_navigation, eye_tracked, realitykit_mesh, eye_hand_fusion, controlnet, ai_texture_gen, diffusion_realtime, ai_upscaling, ai_inpainting, neural_link, neural_forge, embedding_search, ai_npc_brain, vector_db, vision, spatial_awareness, neural_animation, ai_visionvfx-audio (20)
Source: traits/constants/vfx-audio.ts → VFX_AUDIO_TRAITS
vfx_particle_fire, vfx_particle_smoke, vfx_particle_sparks, vfx_particle_dust, vfx_particle_rain, vfx_particle_snow, vfx_particle_fog, vfx_particle_emitter, vfx_trail, vfx_sprite_sheet, vfx_beam, vfx_ribbon, spatial_audio_source, spatial_audio_listener, spatial_audio_reverb_zone, spatial_audio_occlusion, spatial_audio_hrtf, spatial_audio_ambient, spatial_audio_music, spatial_audio_surface_absorptionvisual-effects (30)
Source: traits/constants/visual-effects.ts → VISUAL_EFFECTS_TRAITS
transparent, reflective, emissive, spinning, floating, pulsing, blinking, fading, color_shifting, holographic, outlined, x_ray, neon_glow, iridescent, frosted, luminous, camouflaged, mirrored, pixelated, dissolving, crystalline, ethereal, smoky, fiery, electric_arc, ghostly, rainbow, metallic_sheen, ink_wash, cel_shadedvolumetric-webgpu (13)
Source: traits/constants/volumetric-webgpu.ts → VOLUMETRIC_WEBGPU_TRAITS
gaussian_splat, nerf, volumetric_video, point_cloud, photogrammetry, compute, gpu_particle, gpu_physics, gpu_buffer, photogrammetry_scan, lidar_scan, print_twin, scan_to_sculptwater-fluid (19)
Source: traits/constants/water-fluid.ts → WATER_FLUID_TRAITS
submersible, waterproof, sinkable, absorbent, drainable, permeable, watertight, floatable, hydrophobic, hydrophilic, pressurized, leaking, overflowing, evaporating, condensing, frozen_liquid, boiling, viscous, corrosiveweather-particles (12)
Source: traits/constants/weather-particles.ts → WEATHER_PARTICLES_TRAITS
rain_emitter, snow_emitter, fog_emitter, dust_emitter, spark_emitter, bubble_emitter, smoke_emitter, fire_emitter, magic_emitter, confetti_emitter, pollen_emitter, firefly_emitterweather-phenomena (28)
Source: traits/constants/weather-phenomena.ts → WEATHER_PHENOMENA_TRAITS
lightning_bolt, tornado, earthquake, tsunami, aurora, meteor_shower, eclipse, rainbow_weather, blizzard, sandstorm, hailstorm, thunderstorm, hurricane, typhoon, flood, drought, avalanche, landslide, geyser, whirlpool, waterspout, volcanic_eruption, sinkhole, wildfire, heatwave, cold_snap, monsoon, solar_flareworkflow-bpm (4)
Source: traits/constants/workflow-bpm.ts → WORKFLOW_BPM_TRAITS
workflow, approval, state_machine, form_builderxr-platform (35)
Source: traits/constants/xr-platform.ts → XR_PLATFORM_TRAITS
passthrough, room_scale, world_scale, tabletop_scale, shared_space, persistent_world, cross_platform, webxr, openxr, arkit, arcore, visionos, quest_native, pcvr, mobile_ar, headset_only, controller_required, hands_only, seated_experience, standing_experience, room_boundary, guardian_system, mixed_reality, diminished_reality, augmented_virtuality, spatial_awareness, shared_world, spatial_persona, shareplay, object_tracking, scene_reconstruction, realitykit_mesh, room_mesh, volumetric_window, spatial_navigationVerification
# Regenerate this file
node scripts/generate-trait-mappings.mjs
# Count traits from source
grep -roh "'[a-z_]*'" packages/core/src/traits/constants/*.ts | sort -u | wc -l
# Count categories
ls packages/core/src/traits/constants/*.ts | grep -v index | wc -l