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Level 2: Intermediate

Advanced topics for experienced HoloScript developers. Complete Level 1 before starting here.

What You'll Learn

  • Compose multiple traits on a single object
  • Build full physics simulations (rigidbody, cloth, fluid)
  • Create multiplayer-networked scenes
  • Design state machines for complex object behavior
  • Add NPCs with AI-driven behaviors
  • Generate procedural biome environments
  • Publish packages to HoloHub
  • Implement spatial discovery for location-based XR
  • Coordinate multi-agent scenes

Prerequisites

Lessons

#LessonTopics
1Advanced TraitsTrait composition, conflicts, priorities
2Physics Deep DiveRigidbody, cloth, fluid simulation
7Networking@networked, multiplayer sync
8State MachinesStateful object behavior
9NPCs & BehaviorsAI agents in scenes
10Biome EncountersProcedural environments
11Publishing to HoloHubPackage registry
12Spatial DiscoveryLocation-based XR
13Coordination LayerMulti-agent coordination

Level 1: Fundamentals | Level 3: Advanced

Released under the MIT License.